The characters sound more like comedians mocking the poor quality of the dialogue than actors trying to do their best with it the exception here being Kaelyn’s voice (but her speech still makes you wince because of the lines she’s given). The voice acting is where the audio fails. But the little bit that we get to hear serves its purpose well as enjoyable ambiance. You’ll only hear it in combat and inside certain buildings there’s no theme, no standard, so it’s hardly as good as the music in RPGs such as Morrowind. They’re nothing groundbreaking in their technical quality or artistic merit, but they’re always appropriate the obligatory ‘swish’ for a failed attack, ‘zap’ for a lightning spell and grunts for death are all here and all well presented.Īntara’s music is good, the little of it that there is. The sound effects in Antara are well done. Some of the scenes are nevertheless strikingly good. This allows for a lot more detail and, on occasion, beauty than the world renderer could possibly handle, but it also suffers from the aforementioned palette limitations. When you step inside a building or visit a large city, instead of letting the game’s engine handle it, the designers wisely opted for sticking with Krondor’s method of displaying 2d images of the area. Also, in an ironic 180 from Krondor, where the field of view was weirdly stretched so that it seemed like you were turning 720 degrees just to make a complete revolution, Antara shows you far too much in the small display box, making a complete turn take about half as long as it seems like it should. It’s some kind of a poorly executed software rasterizer your vision is limited to looking straight ahead 3d surfaces, which are very rare, are simplistic enough to fit in the game’s ’93 predecessor, and most decals in the gameworld such as trees and signs are very low-detail 2d sprites. Antara’s graphics seem more like they were automatically compressed down to this level, instead of designed for it, however the palette limitation really shows. Games that looked great in 640x480x256 that come to mind are Diablo, Diablo II and Age of Empires. The game is limited to 640x480 resolution in 256 colors, outdated at the time of release, but this isn’t really what hurt it. The game doesn’t make a good impression graphically from the word go. Antara takes the mechanics from Krondor and scraps the world (the rights of which were given to another developer), instead setting the game in the Empire of (surprise) Antara in the world of Ramar. The Basics: Betrayal in Antara is Sierra’s follow-up to Betrayal at Krondor, a critically acclaimed RPG based on Raymond E Feist’s Riftwar saga. Ultima II: The Revenge of the Enchantress.Weak in many departments for RPG lovers, pays off in the end Hi-Res Adventure #4: Ulysses and the Golden Fleece Hi-Res Adventure #2: The Wizard and the Princess ( December 2022) ( Learn how and when to remove this template message) Please help improve this article if you can. The specific problem is: The default ordering is off after the merging of two tables and many games have multiple entries that should be consolidated as one entry in the Title column. This article may require cleanup to meet Wikipedia's quality standards.
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